2026

Harry Potter Spellbook

A fan-made grimoire of ninety-two spells, with a wand you can actually practise the gestures on.

Stack

Next.js · Canvas · Tailwind

Type

Personal Project

Year

2026

A reference for ninety-two spells that didn't want to stay a reference. Alongside the incantations and effects, each spell has a wand gesture you can practise, scored against the movement it expects.

Overview

It began as a straightforward reference — ninety-two spells, their incantations, and what each one does. That part is a data problem, and it was finished quickly.

The interesting half is the practice mode. Every spell carries a wand gesture, and the app scores how closely you trace it, which turns a lookup table into something you interact with. The night sky, the ambient score, and the spell effects exist to make that feel like the right setting for it rather than a form with a canvas in it.

What I built

  • Modelled ninety-two spells as structured data — incantation, effect, and the gesture each one expects
  • Built the gesture practice overlay, scoring a traced wand movement against the target path
  • Wrote the per-spell effect layer so casting resolves into something visible
  • Added the ambient score and animated night sky that set the scene without stealing from it

Scoring a gesture is a fuzzy problem

Nobody traces the same path twice, so comparing a drawn stroke to a target can't be a coordinate-by-coordinate diff — that fails everyone. The scoring has to tolerate scale, position and speed while still catching a genuinely wrong shape, which is the whole difficulty of the feature and the reason it's the part worth talking about.

Atmosphere on a budget

A night sky and an ambient score are easy to do expensively. Both are built to sit underneath the actual content without competing for frames — the sky is generated rather than a video, and the score is opt-in, because unprompted audio is a good way to get a tab closed.

Clearly fan-made

It labels itself a fan-made grimoire in the footer, uses none of the films' assets, and takes its visual language from parchment and gold rather than from anyone's brand. Worth being deliberate about on a project built around someone else's world.